Tools
Here are various maxscripts and plugins I've written for 3ds max. You may use them comercially, re-distribute and alter them, only selling them is prohibited. Unless otherwise specified!
Bercon PFlow +
Modified Spawn and Collision Spawn operators for maxscripters. Both store the particle ID of their parent to spawned particles Integer channel. In addition to this the modified Collision Spawn test also stores the normal vector of the object at the impact point into Vector channel.
Instal: Download the file, unpack it, select the correct plugin file and move it to your .../3dsmax/plugins/ folder. (Max 9 and 2008 use the same files)
Lightning
Creates complex lightning between two or more points, unfinished but works
Usage: Simply run the script
Sierpinski Pyramid object
Classic Sierpinski Pyramid fractal object for max. You can adjust size, degree (supports different degree for render) and type (tetras and pyramids). Works only in 3ds max 9 32bit
Instal: Save file to 3dsmax/plugins/ folder, the new object will appear under "Fractals" category when you next time start 3ds max.
Screenshot #1 -
Screenshot #2