Highway 4k

I’m part of demoscene group called HBC and took part of Assembly 4k intro competition with a webgl entry and placed 1st. That is 4096 bytes of html, javascript and webgl to create a raymarcher and some music. The music was composed by King Thrill of Tekotuotanto. Making of Highway 4k Assembly 2013 1k entry…

Kornell Box

I took part of Assembly 1k intro competition with a webgl entry and placed 3rd. That is 1024 bytes of html, javascript and webgl to create a raytracer. All light comes from the bright white sphere and bounces 5 times around the scene. Making of Kornell Box Assembly 2013 1k entry (zip) Pouet View in YouTube…

BerconMetaballs

Metaball plugin I wrote for VRay. The geometry is generated during render time so it doesn’t take any memory and is always smooth. Basically it is rendering the isometric surface so no triangles are used. The plugin is open source and Chaosgroup has compiled versions for later versions of VRay. Binaries and source code: BerconMetaball_2010_11_22

BerconMaps

Notice! The maps continue to be available here, but I’m not providing any support for them. They are open source and licensed under Apache 2.0. If you need another type of license for them please contact me via email. If you wish to have these maps on later 3dsmax versions than supported by existing binaries,…

FloorGenerator & MultiTexture

I wrote these two tools for CG-Source. Floor Generator creates the floor geometry of any shape and you’ll have full control over all parameters from beveled edges to tilt of the planks. To accompany this floor is MultiTexture map which gives you the ability to randomly assign any number of bitmaps to the generated floor.…