BerconMaps for 3dsmax 2015

Vladimir Koylazov aka Vlado from Chaosgroup provided me with BerconMaps for 3dsmax 2015 with two bug fixes which should eliminate (or at least reduce 😉 ) crashing in Material Editor. So here you go, have fun! Download BerconMaps 3.04 for 3dsmax 2015 Or see what BerconMaps is about For latest source code go to GitHub…

Bird Removal from Time-lapse

About a year and half ago I wrote a VirtualDub filter for removing birds and other fast moving objects from time-lapse videos. The reason why you would want to remove them in the first place is that if you take pictures at one minute intervals. Then compile a video out of them. A bird will…

Highway 4k

I’m part of demoscene group called HBC and took part of Assembly 4k intro competition with a webgl entry and placed 1st. That is 4096 bytes of html, javascript and webgl to create a raymarcher and some music. The music was composed by King Thrill of Tekotuotanto. Making of Highway 4k Assembly 2013 1k entry…

Kornell Box

I took part of Assembly 1k intro competition with a webgl entry and placed 3rd. That is 1024 bytes of html, javascript and webgl to create a raytracer. All light comes from the bright white sphere and bounces 5 times around the scene. Making of Kornell Box Assembly 2013 1k entry (zip) Pouet View in YouTube…

BerconMetaballs

Metaball plugin I wrote for VRay. The geometry is generated during render time so it doesn’t take any memory and is always smooth. Basically it is rendering the isometric surface so no triangles are used. The plugin is open source and Chaosgroup has compiled versions for later versions of VRay. Binaries and source code: BerconMetaball_2010_11_22