Fluid Dynamics 101

This year I participated in the PC 1k intro category in the Assembly 2019 demoscene competition with my entry “Fluid Dynamics 101” and placed 3rd. You can see the byte by byte analysis of the entry here: https://medium.com/@jerry.ylilammi/fluid-dynamics-101-byte-by-byte-7f9bf4b81805

Newton Protocol

I recently participated in the PC 4k intro category in the Revision 2019 demoscene competition with my entry “Newton Protocol” and placed 1st. You can read the full making of here: https://medium.com/@jerry.ylilammi/making-of-newton-protocol-e9ccde41af30

Core Critical by HBC

A bit over year late, but I participated Assembly 2018 4k intro competition and won first place with this entry. You can find the commented source code here: https://github.com/Bercon/CoreCritical

BerconMaps for 3dsmax 2015

Vladimir Koylazov aka Vlado from Chaosgroup provided me with BerconMaps for 3dsmax 2015 with two bug fixes which should eliminate (or at least reduce 😉 ) crashing in Material Editor. So here you go, have fun! Download BerconMaps 3.04 for 3dsmax 2015 Or see what BerconMaps is about For latest source code go to GitHub…

Bird Removal from Time-lapse

About a year and half ago I wrote a VirtualDub filter for removing birds and other fast moving objects from time-lapse videos. The reason why you would want to remove them in the first place is that if you take pictures at one minute intervals. Then compile a video out of them. A bird will…