Noise - Wood - Tile - Distortion - Gradient - Tile & Displacement
 

BerconWood Help



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General


Skew paramater controls the center point of each circle, 0.5 means its on the center and you get smooth patter and with 0.0 or 1.0 you get very sharp circles. Width and gain variation make each circle unique, however try to keep width variation low or you might get artifacts.

Radial noise


Radial noise is evenly distributed perlin noise with individual control for frequency (size of the perlin noise) on Z axis.

Angular noise


Angular noise is different from Radial noise in a way that it doesn't affect the center of the wood pattern, you can control the radius of this non-affected zone.
Default wood No variation or noise Only Width Variation
Only Gain Variation Radial noise Angular noise

Trunk wobble


Trunk wobble alters the center of the wood pattern, when its normally exactly on Z axis, you can use trunk wobble to shift it. This often adds nice variation to surfaces that are coplanar with Z axis.
No trunk wobble With trunk wobble