Advanced procedural maps for 3ds Max, supported renderers are Scanline, VRay, Brazil and finalRender. Unfortunately there is no mental ray support.
The maps are open source and are licensed under Apache 2.0 License. Noise, Wood and Tile patterns are not dependent (beyond 3D vector class, which can mostly likely be found in all 3D applications, so simple replace command might be enough) on 3ds Max SDK, which means they can fairly easily be ported to any application.
Please notice that the maps are not compatible with previous BerconMap versions. You should be able to have both versions installed at the same time, but because the names are the same it may cause confusion and is not advised.
Download from here: http://www.ylilammi.com/BerconMaps.shtml
To instal extract the archive and copy the right version into your 3dsMax/plugins/ folder.
If you get an error when launching 3ds Max instal this: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=766a6af7-ec73-40ff-b072-9112bab119c2
If you find the maps useful please support them by donating through the PayPal link on my site, if do not want to use PayPal, you can email me for alternative ways. ( http://www.ylilammi.com/BerconMaps.shtml )
All maps
Fixed distortion directions in all maps
Replaced old coordinate rollouts with new "Mapping" rollout. It allows randomization of the parameters on material id or object basis.
Noise
Optimized Worley noise, it is slightly faster now
Filtered Perlin and Simplex noises, this means the noise blends out when viewed so far the details can't be seen, also means fractals don't render unnecessary levels
Removed legacy noises from Noise, added 2D,3D,4D versions of Perlin and Simplex
Fixed Worley Noise with 3 feature points, feature point #2 was used for #2 and #3
Fixed bump being inverted
Gradient
Added bumpmap support for Gradient map in UVW mode
Added support for randomizing Tile colors
Removed UVW loop controls from Gradient (obsolete with "Mapping" rollout)
Fixed crashing with Max's Composite map
Fixed Gradients keys' map slot names so they'll show up in node editor etc.
Fixed not being able to write Gradients keys
Wood
Fixed bump being inverted
Tile
Complete remake, most of the functionality remained, a lot was added
Herringbone pattern
Distortion
Now works on one channel at the time and offers Mapping rollout for randomization per object/matID/particle
MultiTexture (Not part of BerconMaps)
Support for BerconTile, allows fast randomization and control of bitmaps as tiles
Known limitations:
"Key texture" is visible in Slate Material Editor
Using "Mirror" in Mapping rollout produces incorrect results if used as bump map
Viewport previews match poorly with the actual rendering results
Copyrights of MultiTexture belongs to http://cg-source.com/, but because it is very useful with BerconTile, I requested a permission to distribute it along with BerconMaps. However, it is not licensed under Apache 2.0 License.
You can read more about the maps at my homepages: http://www.ylilammi.com/BerconMaps.shtml
Please notice that the help sections refer to 2.0 versions of the maps, because I simply haven't had any enough time to update them. Only Tile map has significantly changed, so most of the information is still valid.