BerconMaps 3.0

Advanced procedural maps for 3ds Max, supported renderers are Scanline, VRay, Brazil and finalRender. Unfortunately there is no mental ray support.

The maps are open source and are licensed under Apache 2.0 License. Noise, Wood and Tile patterns are not dependent (beyond 3D vector class, which can mostly likely be found in all 3D applications, so simple replace command might be enough) on 3ds Max SDK, which means they can fairly easily be ported to any application.

Please notice that the maps are not compatible with previous BerconMap versions. You should be able to have both versions installed at the same time, but because the names are the same it may cause confusion and is not advised.

Download & Instal

Download from here: http://www.ylilammi.com/BerconMaps.shtml

To instal extract the archive and copy the right version into your 3dsMax/plugins/ folder.

If you get an error when launching 3ds Max instal this: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=766a6af7-ec73-40ff-b072-9112bab119c2

Donations

If you find the maps useful please support them by donating through the PayPal link on my site, if do not want to use PayPal, you can email me for alternative ways. ( http://www.ylilammi.com/BerconMaps.shtml )

Change list

All maps

Noise

Gradient

Wood

Tile

Distortion

MultiTexture (Not part of BerconMaps)

Known limitations:


Copyrights of MultiTexture belongs to http://cg-source.com/, but because it is very useful with BerconTile, I requested a permission to distribute it along with BerconMaps. However, it is not licensed under Apache 2.0 License.

Read more

You can read more about the maps at my homepages: http://www.ylilammi.com/BerconMaps.shtml

Please notice that the help sections refer to 2.0 versions of the maps, because I simply haven't had any enough time to update them. Only Tile map has significantly changed, so most of the information is still valid.