BerconDistortion Help
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Whats the difference? Noise, Wood and Tile all feature distortion map so how is the Distortion different? Well it allows you to distort all 3ds max but its also different from using the distortion options in the other three maps. If you use the distortion controls of Noise, Wood or Tile it only distorts the map and not submaps, they are totally unaffected by the distortion. If you use sepearte Distortion map instead, it distorts everything below it in so also submaps get distorted. Below you have colored checker example to point this out. The first image has no distortion it simply mixes two checker patterns (black/white, reg/green) together with Noise. The second has distortion applied using Noises distortion options. The third uses seperate Distortion map which has the Noise as submap and so it also distorts the checker maps which are submaps of the Noise. |
| Plain old Checker map | With distortion (BerconNoise/Perlin) applied | |
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| 2 Checkers mixed | Using distortion in BerconNoise | Using seperate Distortion map |
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