BerconMetaballs

Metaball plugin I wrote for VRay. The geometry is generated during render time so it doesn’t take any memory and is always smooth. Basically it is rendering the isometric surface so no triangles are used. The plugin is open source and Chaosgroup has compiled versions for later versions of VRay.

Binaries and source code: BerconMetaball_2010_11_22

Metaballs_37