Horse Statue

Done in 3ds max and rendered with VRay. Again pure poly modeling but no displacement this time. Materials are very simple, just glossy reflections with slightly different diffuse color and reflectivity. I did quite a bit different lighting tests with this one. Mainly IBL (HDRI) but some also use one or more direct lights.

HorseStatue01

HorseStatue02

HorseStatue08

HorseStatue09